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The Archive

16. Visible Design - DESIGN NOTES with Dan Saffer

This time, I got the chance to speak with interaction designer and author Dan Saffer.

In the episode, we dive deep into the theoretical UX questions and principles discussed in Dan's work. From what might make us uncomfortable about cooking a roast from across the planet, to the myth of invisible design, and how we might get a handle on the well of undiscovered functionality offered by voice interaction.

15. The Expressive Palette - DESIGN NOTES with Carla Diana

In this episode I spoke with Carla Diana, a hybrid designer working on smart objects and robots at the intersection of emotional expression and human-computer interaction.

In the episode, we cover the process of translating feelings like stress into lights and sounds, having conversations with autonomous vehicles, and whether our eventual robot companions will experience emotions (and a sense of self) that in any way map onto our own.

14. Humanity Centered - DESIGN NOTES with Airbnb's Steve Selzer

In this episode, I had a chat with Steve Selzer, Experience Design Manager at Airbnb. Originally I met Steve at MCE in Warsaw where he gave a talk on designing friction into products intentionally, an idea that sounds counterintuitive but one that highlights the importance of reflection and self-actualization in every experience.

In the episode we covered the idea of humanity-centered design, how designers can think of themselves and their products in relation to a user's life, and how to avoid a dystopian on-demand future.

13. Human Enough: DESIGN NOTES with Manuel Clément & Robbie Tilton of Google's Daydream VR Labs

This week I spoke with Manuel Clément and Robbie Tilton of Google’s Daydream VR labs.

Manuel’s experiences include designing for Chrome and the incredibly nuanced the UI of self driving cars, and Robbie’s background includes designing for non-traditional displays including Google Glass.

In the episode, we cover everything from the “human enough” experience of seeing other people represented as googley eyes, to how to make mundane tasks more human, to how 2D designers can get up and running for virtual reality.

12. DESIGN NOTES with Jason Schwartz & Alex Sheyn of Avondale Type Co

For this episode of Design Notes, I spoke with Jason Schwartz and Alex Sheyn, creative director and designer respectively at a foundry that consistently produces impressive work, including an artist series featuring artists and designers from the community.

In the episode, we covered a lot - from the beginnings of ATC to what goes into designing typefaces, all the way to the challenges type designers and foundries face when it comes to distribution and licensing.

11. DESIGN NOTES with Max Ignatyev of Sympli

This week I spoke with Max Ignatyev, the founder of, a tool that bridges apps like Photoshop and Sketch with IDEs like Android Studio and X Code to ease collaboration between developers and designers.

10. DESIGN NOTES with Ryan Oldenburg of Pushbullet

For this episode of DESIGN NOTES, I spoke with Ryan Oldenburg, the founder of Pushbullet. Pushbullet, for those who don't know, is a service that allows users to "push" files and info back and forth between their various devices, from a simple interface that integrates with Chrome and Android's system sharing interface.

During our chat, Ryan and I covered a lot of topics, from Pushbullet's vision and product design to the design process at Pushbullet, to opinionated design and even monetization and advertising in today's app and web economies.

8. DESIGN NOTES with Nick Butcher of Google

This time on Design Notes I chatted with Nick Butcher, a Design/Developer Advocate at Google focused on Android. Nick has the design chops to cook up a great sample app like Plaid, and the development knowledge to bring it to life. In the episode, we talked about making a great sample app that is also functionally useful, the nuances of giving and receiving feedback, and plenty more.

7. DESIGN NOTES with Eduardo Oliveira of Ustwo

For the seventh episode of Design Notes, I talked to Eduardo Oliveira, a designer at Ustwo. Eduardo’s background includes a lot of disciplines, from industrial design to motion and interface, and at Ustwo he’s helped design and build some of the studio’s incredible watch faces for Android.

In this episode we covered Ustwo’s three core principles for wearable design, how to take advantage of the smartwatch’s unique capabilities, the future of wearables, and the importance of exploring new ideas.

6. DESIGN NOTES with Kirill Grouchnikov of Google

This week I talked to Kirill Grouchnikov, UI Engineer at Google and pusher of some pretty remarkable pixels. We covered a lot of topics, from the Play Store's design history to handling internal and external feedback on your work to the future of virtual reality.

5. DESIGN NOTES with Arthur Bodolec of Feedly

This week I talked to Arthur Bodolec, Design Co-founder of Feedly! Arthur's background spans industrial design, product design, UX, and entrepreneurship, so he has a great perspective on what it takes to design a successful product that's in tune with its (millions of) users.

We covered a lot in this episode, including the design process at Feedly, dealing with explosive user growth, platform-aware design, material design's influence beyond Android, and a lot more.

4. DESIGN NOTES with Virginia Poltrack of Fat Russell

This week I talked to Illustrator and Designer Virginia Poltrack, who's designed experiences for your wrist, fingertips and eyes, always including fun interactions and beautiful hand-drawn artwork.

We talked about the relationship between art and technology, the creative process, what it's like to be a freelancer, and some of the experiences of women in tech.

3. DESIGN NOTES with Roman Nurik of Google

This week I talked to Roman Nurik, Design Advocate at Google and the developer and designer behind apps like Dashclock widget and Muzei live wallpaper.

In this episode we talked about the relationship between developers and designers, why everyone should be able to give design input, what design tools of the future might look like, and a LOT more.

2. DESIGN NOTES with Kevin Barry of Nova Launcher

This week's episode of Design Notes is with Kevin Barry, the developer behind Nova Launcher. Nova has between 10 and 50 million downloads, a 4.6 star rating, and an unlock key that's routinely in the top 20 paid apps on Google's Play Store (particularly impressive since games show up in the list too).

Nova Launcher is immensely popular for its customizability, from a basic "stock plus" experience to making your home screen a fully decorated design piece.

Given the scale of Nova as a product, there are tons of interesting points to consider from a product and design perspective, and we talked about many of those on this week's episode.

1. DESIGN NOTES with Francisco Franco

The first episode of Design Notes is all about Focus with guest Francisco Franco! Focus is a gallery app available from the Play Store developed by Francisco and designed by me. Francisco is also behind the popular Franco Kernel (and its supporting app) as well as other apps for power users.